Touch movement
Move Juha directly with simple mobile controls designed for landscape play.
Mobile action roguelite · In development
One simple errand. Several angry spirits. One very bad day.
Run, fight, collect ridiculous upgrades, and survive a colorful adventure inspired by Arabian folklore and Juha’s legendary bad luck.
Explore the game Press kit
The premise
Juha is an ordinary man with extraordinary bad luck. What starts as a simple task quickly attracts desert creatures, angry spirits, and far more trouble than any sensible person would accept.
Prototype scope
Move Juha directly with simple mobile controls designed for landscape play.
Focus on movement and survival while attacks trigger automatically.
Survive escalating groups of playful supernatural enemies.
Collect experience during a run and choose upgrades as Juha levels up.
Build stronger combinations during each run.
A colorful tone inspired by Juha stories and Arabian storytelling traditions.
These items describe the intended prototype scope and must be verified against the playable build before launch.
Juha
Juha is not a chosen warrior. He is just trying to finish one errand while everything around him gets louder, stranger, and considerably more dangerous.
The donkey
Juha’s grey donkey has seen enough to know this was a terrible idea. Its expression says what the player is already thinking.
Planned
Additional characters, unlockable weapons, challenge-based unlocks, donkey and camel progression, more maps, bosses, and expanded stories are planned—not currently promised as finished content.
Visual development



Google Play
The game is not available for download yet. No release date has been announced.
Read troubleshooting guidance and see how to prepare a useful bug report.
Read the current privacy policy draft for the in-development Android build.
Independent mobile game development focused on accessible, playful experiences.